As nice as it is visually, and as interesting a concept as it seems, I'm not sure that blind mazes, and precision based platforming goes along well with each-other (especially not when finding the solution to the level requires numerous deaths/retries in order to make necessary parts of the level visible.)
It also doesn't help that you cant control the height of your jumps, especially in cramped areas, something that could help this game a lot would be if you were given control of the spray of the paint, to paint before you go instead of paint as you try/die.
Nonetheless I did have fun at times and this game looks really nice when you got a lot of the level painted and despite the trial and error system i got pretty far, i just didn't like having to hop in place to make my immediate area visible and playing hide and seek with the pointy bits.